Version: 1.20Beta
 
 

Set Traps, Interrogate Prisoners,
Capture their Relatives
and Convert to Demons


 
   


What will you do as a Dungeon Inquisitor?

Trap, fight and capture human intruders from peasants to lords.

Interrogate your prisoners to get useful information to trap his/her relatives, to trigger quests or events.

Build up your own dungeon and army with converted prisoners and equipments. Each unit in your army is a unique character.

Recruit spies to do some dirty work.

Make friends by followwing other players and getting followers.

Win the generous award for your followers in weekly contests.

Conquer the others to be the overlord.

What's New



December 30, 2012 The cost for attacks crossing areas are increased.

December 23, 2012 A message board is added to the bottom of My Alliance page.

December 20, 2012 The requirements of high level corpse archers are changed a little.

December 19, 2012 A new quest for the overlord of alliances only - A dark lord can summon all the human army in an explored area to attack enemy dungeon in the area by sacrifice of a prisoner lord from the same area. The chance to propose the quest depends on the level of the dark lord.

December 15, 2012 The explored areas of the overlord of an alliance are reserved for the members of the alliance. All other players out of the alliance can not set trap in these areas. No one can set trap in an area explored by more than one overlord.

December 9, 2012 Spies can steal items. Tow new quests to recruit or find spies by mistresses or dark priests are added.

December 8, 2012 The units of attacker and defender act at the same time in fights. Pitfalls are removed from the fights of contest.

December 5, 2012 The contest of odd numbers will be based on new rules. Only 10 units selected in random will join the fight of the contests, and there will be no pitfall in these fights.

November 29, 2012 Successful PvP attacks will plunder soul. The amount bases on the comparision of power between the attacker and defender.

November 28, 2012 Base auction tax rate is reduced from 50% to 20%.

November 23, 2012 The reinforcement limitation for local PvE fights is removed.

November 23, 2012 Units get experience when they are damaged by enemy. And dead units get experience too. And the experience requirements of some units are changed.

November 23, 2012 Personal message can be sent that led by @username: in chats. You can also click his/her name in the chat and select Personal message. Units get experience when they are damaged by enemy. And dead units get experience too. And the experience requirements of some units are changed.

November 22, 2012 Some simple quests are added for imps.

November 21, 2012 Attack distance between the dungeons in the same area and the related cost is reduced.

November 15, 2012 The gold revenue of dungeon heart is doubled. The unit salary under Hell Contract is increased from 50% to 70%.

November 2, 2012 The soul cost to enchant items is changed. It is increased for low quality items and decreased for high quality items.

October 24, 2012 The loyalty decrease of the dead creatures in PvP attacks is reduced half in average.

October 23, 2012 A test battlefiled is opened for the inquisitors under level 10. The chance to join the battlefield is in random. You can find the battlefield in your explored areas if you are invited. There are further information in FAQ. Please post to the forum if you find any problem.

October 21, 2012 The price of cabinet is increased to 50 credit. The loyalty of all creatures will increase 10 points when a new area is explored by a spy. Lords may bring skull mirrors that generate 80 gold per hour each in the storage.

October 20, 2012 When an inquisitor attacks a dungeon successfully, all his/her troops on the way to the same dungeon will be dismissed while the gold spend to launch the troops will be returned.

October 12, 2012 There is a one-off chance for each inquisitor to explore a favorite area.

October 11, 2012 There are significant changes for the rules of fights, reforcements or explored areas. Please read the FAQ ASAP.

October 8, 2012 Added a new attribute loyalty to creature units. Please read the related answer in FAQ to get more information about loyalty. The damage of some human units are reduced.

September 20, 2012 Inquisitors have chance to instigate creatures in other dungeons to be spies through some prisoners. The potential spies can be found in a few of interrogations.

September 19, 2012 Items will be destroyed if they overflow the storage space.

September 11, 2012 Spies can steal gold from dungeons.

August 17, 2012 Players can invest to or disrupt an area through spies to change the development level of the area. The development level will decide the average quality of the prisoners and items from the area. The distance for PvP attacks increases.

August 14, 2012 A level 2 mistress can seduce two enemy units per turn while more experience will be needed to upgrade a mistress.

July 25, 2012 Spies can be employed among prisoners to collect information from other dungeons.

July 17, 2012 Players can summon dark lords in the dungeon heart.

May 28, 2012 The new user interface v1.2 open for test.

February 26, 2012 Increased the gold income of Dungeon Heart.

February 21, 2012 The new player protection reduced to 1 week.

February 04, 2012 Dungeon Inquisitor is published on the major online game portal Kongregate.

January 31, 2012 There are new approaches to train the army and enchant equipments.

January 30, 2012 The distance reduction for exposure is changed to be unilateral. An inquisitor will be exposed to if he attack another dungeon successfully.

January 24, 2012 Reduced the distance and the cost for attacks between the players who share an explored area. Extended the waiting time for the renascence of explored areas.

January 19, 2012 Reduced half of soul cost for levy. The number of initial explored areas is changed to two. Players can abandon some of the explored areas with soul cost.

January 17, 2012 Players can create or join an alliance. An alliance has 30 members at most. The players in the same alliance can not attack each others. A player will expose to the overlord if he/she quits the alliance.

January 10, 2012 Inquisitors can levy the explored areas. The soul cost and gold revenue relate to the duration since last levy and the population of the area.

January 9, 2012 Added explored areas. The details are here

January 6, 2012 The units which left in the disaster can be retrieved with soul cost.

January 1, 2012 The price of Hell Contract is reduced to 20 Credit; The price of Dungeon Command is reduced to 5 Credit.

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